Originally from Guayaquil, Ecuador. My game career started when I became one of the founding members of Freaky Creations, the first Ecuadorian game development team.
Later, at Stillalive Studios, I co-managed the successful Kickstarter and Steam Greenlight campaigns for our flagship game: Son of Nor. Here, I lead the design, writing, and cinematic experience in a team of 15 developers. The fresh nature of these designs got us covered by sites like Kotaku, PC Gamer, GameInformer, Rock, Paper, Shotgun and others.
When I moved to Canada in 2015, I also moved on to Gameloft Toronto, where I started to work with larger teams and got to expand my skill set even further. I was crucial part of the team that pushed Disney Magic Kingdoms into becoming Gameloft’s top-grossing game. I’m also proud to say that my initiative and pro-active approach on diversity led to LGBT office celebrations and the integration of inclusive game elements.